List of Dark Souls 2 Bosses Ds2 Darklurker Art
Dark Soul II Seeker of Burn down Be certain to get out an endorsement if yous liked the mod. Virtually Mod
Changes
Lighting
One of the very first notable changes is the game'south lighting and fog. Areas will noticeably have darker contrast with areas being a fiddling darker. The idea came across my mind after a full playthrough of the Vestiges mod, which brought to my attending that lights should be modified. The torch mechanic is a lot more useful now since caves will by and large exist a bit darker.Blossom effects volition be a bit brighter and make armor and weapons reverberate a lot.
It is recommended that y'all play on the everyman brightness settings for the best lighting experience. If the game gets a footling also night, feel free to turn the brightness back up.
Of class, if you aren't a big fan of the new lighting, you tin can remove information technology by going into the game folder>SeekerOfFire then remove the "filter" folder
Game Mechanics
Almost of the game mechanics have been brought over from Tales of Drangleic, so you can go read the changes on the Tales of Drangleic mod page. But in that location are also new heady changes too.
A decent amount of unique game weapons now have boosted or inverse movesets, the most notable is the Black Knight Halberd which is pretty absurd. The changes will also bear upon some small shields as some of them at present have the Target/Buckler animation. Because of time restraints and personal things, additional changes to weapons are unfinished, then the ones that are finished
will be the ones placed in the mod.
Nearly all rings will give additional stats to ADP, which will make ADP completely optional. A regular ring will give iii ADP, while a +one Ring will requite 4 ADP and then on.
Hitboxes on some bosses and enemies have been readjusted to make them a fleck smaller, so attacking a mimic from behind won't get you chomped downward by its strange grab attack.
Lock-on and weapon-free aim has been drastically improved as yous tin roll away from enemies and your set on volition still directly towards the enemy you were locked on to. And speaking of Lock-on, the camera for bosses has been changed to arrive a trivial more dynamic as the role player character is always aiming downwards for some reason.
Soul intake has been drastically reduced from enemies and bosses to balance out over leveling. One of the problems that people had was the massive intake of souls, you lot got likewise many and now you don't know what to practice with them, which made the game ridiculously easy. This is quite a controversial change, so for people who disagree with this change I have some good news for you. I left a massive clamper of souls, and I mean massive chunk of souls in a semi-hidden location in the primeval parts of Things Betwixt so you can't complain to me about not having enough souls. Literally, the chunk of consumable souls is so massive, that information technology's not even fun anymore (i million per soul, it doesn't take a clarification or name on information technology)
1.4 Note: Every bit of version 1.4, if the ring of restoration is ever acquired it will make almost challenges trivial due to its modded broken hp regen effects. Warning to people who want a challenging experience to avoid the ring of restoration. It was modified for people who an even more than coincidental experience.
Game Progression
One of the most anticipating things to look forward into this modernistic is game progression. One of the all-time things in DS2 was the ability to cull wherever y'all wanted to go, which bosses you wanted to fight first; made the game very not-linear compared to other souls games. Well, this mod has created more possibilities for a fun and thrilling playthrough equally you are given more access to areas before.
Want to start Shulva first affair? Piece of cake, you don't even have to kill the Rotten to get-go anymore. Want to start Eleum Loyce without getting 1million soul retentivity? Sure thing, just grab the frozen blossom which is now moved to the Shaded Ruins, and just simply enter the dlc, since the outset door to the shrine of wintertime is removed. Finally! Aava can truly be your offset boss without
the effort of grinding, at present that is pretty bully!
Near one/3rd of the game's bosses have now been remixed in new locations and some of them have even completely changed. Some areas have been moved to new locations to give a refreshing experience. Some bosses now have new bullets to give them cool special attacks.
Detail placement has been drastically inverse in the base of operations game and will be left undocumented for my ain surprise and enjoyment as well every bit others. Feel free to create a wiki folio somewhere idc that much.
The modern does take some Japanese and Polish translations, though I'yard not sure if everything has been working correctly, but if you do have translation files that you want me to add together to the mod, I would exist happy to add them to the download page.
How to install and uninstall
• Extract all files into your Night Souls Two Scholar of the First Sin game folder. (The "SeekerOfFire" folder, the modengine file, and dinput8.dll file all go into the game directory.) \Steam\steamapps\mutual\Dark Souls Ii Scholar of the First Sin\Game
• To uninstall, just remove the contents that were in the folder. (Delete "SeekerOfFire" folder, modengine, and dinput8.dll)
Credit Special thanks to the streamers Zillagaming, Gawblin, and 虚木ポリ for continually giving much support since Tales of Drangleic. Special cheers to わはは, こぺんた/kopenta, OnlyAfro, Necros_Sanguinus, 団扇, Acre, Team Riftstone, BValentine , TATICADS, Colelvis , Lavos, だるま, JNeptuna , CensoredChillBot, rastapiz, Patrix, GreatMightyp0 , I would also similar to announce that I am retiring from Night Souls modding and am moving on to something else. The customs has given me so much love since Tales of Drangleic 2.0 and I would like to give thanks all of those who stuck around and played something from an amateurish modder.
• TKGP for Yapped, Yabber, and UXM
• Katalash for DSMapStudio and Mod Engine
• Virake for letting me use their Better Sound Effects mod
• Patrix for his Polish translations
• nomorevideos for the epic Photoshop modernistic cover artwork
Q: Volition I get banned for playing this modern?
A: Past default, I don't believe yous will since the modernistic volition force you offline. I'm not completely sure
if yous ever determine to uninstall the modernistic and reload your modded character. To be safe, back upwards
your saved files, or play on another family shared steam account. Q: Can I play with my friends?
A: Yes, you tin. You lot only have to edit the ModEngine files to do so, I will put the ini files in the
downloads likewise. But at the same time, you take a chance getting soft-banned, so play on another family
shared steam account, or if you lot are already banned y'all can play with your friends who are also
banned
Source: https://www.nexusmods.com/darksouls2/mods/978
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